2012年8月31日星期五

The activity was released with few problems

After over three decades of growth, Mythological Enjoyment the other day formally released its latest MMO, Warhammer Online: Age of Reckoning. The activity symbolizes a significant investment into the Blizzard-dominated MMO space by mother or father organization Electronic Arts -- moreover to a powerful election of confidence in Mythological, which was permitted several growth setbacks.

The activity was released with few problems, so few actually that Mythological considers Warhammer can declare the easiest MMO launch up to now. Of course, far after the discharge interval has approved, Mythological will still have to deal with the Globe of World of warcraft giant, a activity headline to which some MMO players say Warhammer is not unique enough. But Mythological is confident in its "realm compared to realm" auto mechanic of large-scale gamer combat, which it came out in its 2001 MMO Black Age of Camelot.


Gamasutra captured up with Mythological co-founder and GM Level Jacobs the day after launch to talk about the discharge, the condition of the MMO industry these days, and why he's "not reluctant of WoW." Also on tap are entertaining tales about the criminal UPS vehicle that took down Black Age of Camelot, and the spooky commonalities between Mythological and Funcom in 2001 and 2008.

Mythic's declare is that Warhammer Online symbolizes "the easiest MMO launch up to now." How do you returning that up tangibly?

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